Camera Settings for Renderings
The Camera Settings panel in LightStanza gives you precise control over how your 3D model is framed, sliced, and evaluated. Whether you are generating a visual walkthrough for a client or positioning a specific viewpoint for a glare study, these settings dictate the perspective and depth of your render.
1. Lens
The Lens dropdown defines the optical style of the camera, changing how space and geometry are projected onto your screen.
- Perspective (Default): Mimics the way the human eye naturally perceives a space, with parallel lines converging toward a vanishing point. This is the ideal choice for realistic interior walkthroughs.
- Hemispheric: Provides a wide-angle, fisheye effect (often used for sky views or comprehensive glare analysis)
- Cylindrical: Produces a panoramic look.

2. Field of View (FOV)
The Field of View inputs control the horizontal and vertical viewing angles of your camera's lens, determining how much of the scene is pulled into frame.
- X (Horizontal FOV): Adjusts the horizontal angle of view.
- Y (Vertical FOV): Adjusts the vertical angle of view.
📌 Note: The minimum allowable value for either axis is 1°. The maximum value is 120° for a standard Perspective lens, and 180° for Hemispheric and Cylindrical lenses.
3. Section Cut
The Section Cut settings act as clipping planes. They allow you to "slice" through your model's geometry, which is incredibly useful for looking inside enclosed rooms or removing obstructive exterior walls without deleting your geometry.
- Fore (Near Clipping Plane): Sets the distance from the camera where rendering begins. Increasing this value cuts away objects closest to the camera lens.
- Aft (Far Clipping Plane): When the checkbox is enabled, this limits how far into the distance the camera can see. Anything beyond this specified footage will be clipped out of the render.
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Reset to 0: Instantly clears your clipping plane adjustments, restoring the full, un-sliced view of the model.
4. Analysis Viewpoint
The Analysis Viewpoint dropdown allows you to choose whether to render the current view point, or all active view points.